This is the best summary I could come up with:
And though Baldur’s Gate on PC and PS5 are fundamentally the same game, it feels like, for the PS5 version, you have to put in a lot more mental and mechanical work to get the same amount of enjoyment.
The UI on PS5 takes a more minimalist approach, requiring you to hit the shoulder buttons to bring up several radial menus that house your spells and abilities.
General actions like push and dash and my inventory are buried 3-4 radial menus deep, shoved a bit off screen but accessible by pressing the shoulder button repeatedly, kinda like flipping the pages of a book.
I am less creative, choosing to pummel enemies with my biggest, most easily accessible abilities (effective but boring) rather than finesse my way to victory through clever deployment of the game’s simplest actions (harder but deeply satisfying).
But if you’re controlling characters with a deep ability pool (clerics, wizards, or sorcerers), it’s just plumb easy to forget that you have as many scalpels buried in your toolkit as you have hammers.
I have to hit left trigger to pull up the party menu, down on the direction pad to select Astarion, triangle to ungroup him, right shoulder to bring up his abilities and — oh, the enemy saw me because my fingers got tangled up on the controller.
The original article contains 1,460 words, the summary contains 221 words. Saved 85%. I’m a bot and I’m open source!
Hmmmm. Just glad we’re getting it