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Joined 1 year ago
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Cake day: August 4th, 2023

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  • Your kid’s first musical instrument. It’s counterproductive and false economy to buy them a piece of shit guitar or tuba or whatever it may be, in the belief that “if they like it and want to continue with it, I’ll buy them a better one in the future”. You might well turn the kid off the instrument for life if their instrument is harder to play/maintain and worse to listen to than it ought to be.

    If you want your kid to be enriched by music and to be creative, buy them a decent mid-range instrument. Make it so that the kid can’t wait to pick it up, don’t make those crucial early days of learning the instrument feel like eating watery gruel for months with an expectation of pizza at some point down the line. A shitty instrument will be an additional barrier the kid will need to deal with every time they use it. Get out of their way, buy them something serviceable. If they lose interest regardless, well at least you know they had a fair shot at it and it wasn’t the crappiness of the instrument that caused them to abandon it. And you can always sell or donate the instrument if they really don’t give a shit about it.

    The best instrument you can reasonably afford is significantly more likely to hook your kid than a £50 piece of junk would. It doesn’t need to be fancy, it just needs to be well-made, pleasant to play, and easy to tune/maintain/clean/whatever the case may be.









  • Lose the ‘infinite growth’ promise to shareholders (in fact, lose the whole shareholder thing entirely). That’s the root of all evil right there. It’s the cause of all woes suffered by gamers, devs and even the very sociopathic CEOs who think Epic exclusivity is a sound financial strategy. We all suffer for it, and all to benefit shareholders who, in 2024, still believe the lie that next year’s profits will exceed this year’s. It’s delusional, and even if it weren’t, it would quite literally be cancerous. Cancer is just a board of shareholders in a biological system.





  • I actually played a wee bit of 1983’s Crystal Castles (Atari 2600 version) earlier this year when I was trying out emulators 🤣 I loved that game when I was a kid, I get a major nostalgia hit when I play it. I’m sure some of the other games I tested were older still, but that’s the one I remember because I was born in that same year.

    I remembered it being one of the first games I ever played. As I fumbled my way through those first few sessions, I could physically feel my neurons flowering and blooming and creaking to life like a bunch of microscopic mind-rhubarb. It was the beginning of a life-long love of gaming.



  • If they had added fast travel, it would have been a really solid game (to me, at least). The excruciatingly-long driving sessions were interminable, and it was this that made me abandon the game in the end, even though I was already about 2/3 of the way through it. The characters, acting and story were really good.

    It’s quite repetitive, but no more than any other middling open world game. I happen to enjoy stealthily murdering people with a giant combat knife, so the repetition didn’t bother me. The constant criss-crossing around the map to go to/from objectives bothered me a lot. 90% of the checkpoints in each quest could have been a phone call.

    I wonder if there’s a mod that lets you teleport to map markers 🤔 If so, I would play the game again.



  • The ad industry is truly one of the most reprehensible and insidious things humans have ever invited unto themselves. It’s beyond dystopian how much of our ability to move through the world is now contingent on us allowing our brains to be bukkaked with ads that are designed specifically to bypass our rationality and embed themselves in the very fabric of our beings like psychological rootkits.

    I believe conspiracism is the root of all evil. But ads are gaining on conspiracism like they’re Usain Bolt being chased by an angry bee.

    I have to hand it to those soulless fucking devils though, they might have pulled off one of the most brazen but successful mindfucks I’ve ever seen: they convinced lots of people that seeing ads about topics they were interested in was some sort of concession from the ad industry, like they were begrudgingly implementing measures to make ads “relevant” to us, and that we were somehow gaming the system because of it. It was a “win” for us to have the ads being served into our eyeballs and ears be tailor-made for us. “I’m so sick of seeing ads for products I don’t even care about! I wish there was a way to make the ads be relevant to ME” said no cunt ever. But they managed to convinced us that everyone else was saying that, and that we’d won some sort of victory against them to have their advertising have the precision of a sniper rifle, versus what it was before, like some sort of shotgun fired from 150 feet away in the dark.

    An entire species of marks.