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Joined 1 year ago
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Cake day: June 11th, 2023

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  • It comes from the publishers in the 90s. They needed an easy way to tell stores/distributors how popular they thought each of their games would be, to help them decide how many of a certain title the distributor should order. The games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”. That then lead to more and more games being marked as AAA due to budgets getting increased, and the whole system became a bit redundant.

















  • I see it as a shop manager doing what the police and the thief’s parents never did and actually punishing him for breaking the law. We’re not talking about a poor guy trying to steal some food to get by, he’s taking thousands of dollars worth of behind-the-counter merchandise to make a profit for himself. You probably think “oh well they have insurance” but when the insurance company pay out thousands for the lost merchandise, who do you think picks up the bill? The 7-11 does. Who do they pass that bill on to? The paying customer. So theft from this shop is theft from everyone who legitimately uses this shop. Then when those people see that prices here are double what they are at the supermarket, they don’t shop here anymore, the store closes and the community is out of another resource.

    The way I see it, the shopkeepers are not bootlickers at all, they’re ensuring a community resource isn’t lost, along with their own jobs, and that profiteering theves think twice about trying to do this again.