Additionally, Dark Souls and Elden Ring have a sort of dialectical materialist worldbuilding in fantasy where ages/epochs are shown as unstable due to their oppressive nature and the (non-)choice is between propping up a dying age or letting it die. Elden Ring takes it a step further because there are also remnants of past ages that are fun to peer through.
In contrast most fantasy settings have this feeling where everything is well and good except for this one bad guy and once this bad guy is defeated everything will be good again which is kinda low effort to put it lightly.
Just to be clear, I don’t mean to say that Elden Ring is the work of a communist or something. Just that it was crafted someone who knows and acknowledges that empires rise and fall.
Additionally, Dark Souls and Elden Ring have a sort of dialectical materialist worldbuilding in fantasy where ages/epochs are shown as unstable due to their oppressive nature and the (non-)choice is between propping up a dying age or letting it die. Elden Ring takes it a step further because there are also remnants of past ages that are fun to peer through.
In contrast most fantasy settings have this feeling where everything is well and good except for this one bad guy and once this bad guy is defeated everything will be good again which is kinda low effort to put it lightly.
Just to be clear, I don’t mean to say that Elden Ring is the work of a communist or something. Just that it was crafted someone who knows and acknowledges that empires rise and fall.