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It’s annoying because a lot of people say it’s no different to starting a new save file in any other game, but no other game encourages you to spend tens of hours on tedious pointing and clicking just to throw it away. Fallout 4’s outpost system wasn’t designed with the intention of deleting your settlements at any point in the story.
but no other game encourages you to spend tens of hours on tedious pointing and clicking just to throw it away
I don’t really understand the NG+ complaints. The game warns several times in several ways you before you do it, and it is absolutely not necessary to enjoy the game. And people who know the reasons you’d want to NG+ because they read spoilers? They ALSO know that they’re going to lose the previous playthrough well before they’ve gotten too deep into outpost design.
The most common Bethesda play pattern is to reach a point your’e so powerful you’re “just done”, so you go beat the game. You take a break, and come back to NG. The number of people who maintain all the FO4 settlements for hundreds of hours are quite rare. NG+ exists to give people of that most common play pattern the option to start over again and extra content they’ll enjoy.
Starfield is technically bigger than Skyrim before accounting for NG+. So why punish them for a new feature that rewards what most gamers want to do?
I feel like this is a “this is why we can’t have nice things” scenario. I have been wanting a fun NG+ mechanism in a Bethesda game for 15-20 years. I hate saying goodbye to my character, but I love rising through the ranks and completing major story quests in different ways.
Are you a bethesda dev? Because its like you only understand what the maybe potential intent was of the design, while being completely blind to the massive pile of neon feedback saying that the design failed to achieve the intent.
No. I like owning a home so I opted against gamedev :)
completely blind to the massive pile of neon feedback saying that the design failed to achieve the intent
I mean, it’s largely a success to me playing the game. Am I not allowed to enjoy it or struggle to understand why “Game A” might be strictly worse than “Game A plus feature B that many players really wanted”?
When people watch the movie Grown Ups 2, there is a chance they might enjoy it despite it being a well recorded shit waste of time film.
That doesnt mean the entire world lied to hide a secret gemstone. It means that by chance you like an over all bad movie. No one said you arent allowed to enjoy shit films, but your single enjoyment doesnt make the film not shit.
Same thing here. The NG+ gambit failed, it does not do what the devs wanted. That it happens to work for you is great, for you, but doesnt change its grander failure.
Yeah, I really don’t think there’s any substantive way that Starfield compares to “Grown Ups 2”. That’s naked hyperbole.
The NG+ gambit failed, it does not do what the devs wanted
Then just enjoy the game that’s bigger than Skyrim and don’t NG+. Bethesda games always include side-quests and mechanisms that some players want and others avoid.
It was an example to explain the idea of “you liking this doesnt mean everyone is gaslighting you” not a literal comparison.
The NG+ is just one part of you being the exception to the rule. Starfield isnt “an amazing game right up until they offer you NG+ then all the sudden it sucks ass.” The story mode reset is just one more thing thats a problem with the design.
And… Being bigger than skyrim doesnt really matter when “”“bigger”“” means you pick one of 10 buildings at random to respawn in front of me, forever. Its radiant quests as world building, as if radiant quests werent already a complained about issue of monotonous content.
So to be clear, you think you can demonstrate that Starfield is the “Grown Ups 2” of video games? This conversation isn’t me arguing there’s something wrong with you for disliking Starfield, but you trying to imply that starfield is a genuinely bad game in some objectively quantifiable way.
And… Being bigger than skyrim doesnt really matter when “”“bigger”“” means you pick one of 10 buildings at random to respawn in front of me, forever.
Specifically, Starfield is bigger than Skyrim with regards to hand-crafted content, leaving procedural content out entirely. There’s more hand-crafted locations than Skyrim by square meters, and more non-Radiant quests in Starfield by a fairly large margin (apparently it’s that Starfield has as many hand-crafted quests as Skyrim+Fallout4 combined).
So no, “bigger” does not mean picking one of 10 buildings at random to respawn. Those 10 buildings at random are yet another of those “added on top of the completed game that people are now complaining about” things like NG+.
Not only did I never say starfield was the grown ups 2 of anything, I literally just clarified for you that I didnt claim that. It was an example of the concept of “just because you like something, doesnt mean its good.” I do not know how else to reword this for you.
If you cant grasp a very simple example, Im not sure how to continue talking with you about more nuanced topics without you completely misconstruing what I say.
It’s annoying because a lot of people say it’s no different to starting a new save file in any other game, but no other game encourages you to spend tens of hours on tedious pointing and clicking just to throw it away. Fallout 4’s outpost system wasn’t designed with the intention of deleting your settlements at any point in the story.
I don’t really understand the NG+ complaints. The game warns several times in several ways you before you do it, and it is absolutely not necessary to enjoy the game. And people who know the reasons you’d want to NG+ because they read spoilers? They ALSO know that they’re going to lose the previous playthrough well before they’ve gotten too deep into outpost design.
The most common Bethesda play pattern is to reach a point your’e so powerful you’re “just done”, so you go beat the game. You take a break, and come back to NG. The number of people who maintain all the FO4 settlements for hundreds of hours are quite rare. NG+ exists to give people of that most common play pattern the option to start over again and extra content they’ll enjoy.
Starfield is technically bigger than Skyrim before accounting for NG+. So why punish them for a new feature that rewards what most gamers want to do?
I feel like this is a “this is why we can’t have nice things” scenario. I have been wanting a fun NG+ mechanism in a Bethesda game for 15-20 years. I hate saying goodbye to my character, but I love rising through the ranks and completing major story quests in different ways.
Are you a bethesda dev? Because its like you only understand what the maybe potential intent was of the design, while being completely blind to the massive pile of neon feedback saying that the design failed to achieve the intent.
No. I like owning a home so I opted against gamedev :)
I mean, it’s largely a success to me playing the game. Am I not allowed to enjoy it or struggle to understand why “Game A” might be strictly worse than “Game A plus feature B that many players really wanted”?
When people watch the movie Grown Ups 2, there is a chance they might enjoy it despite it being a well recorded shit waste of time film.
That doesnt mean the entire world lied to hide a secret gemstone. It means that by chance you like an over all bad movie. No one said you arent allowed to enjoy shit films, but your single enjoyment doesnt make the film not shit.
Same thing here. The NG+ gambit failed, it does not do what the devs wanted. That it happens to work for you is great, for you, but doesnt change its grander failure.
Yeah, I really don’t think there’s any substantive way that Starfield compares to “Grown Ups 2”. That’s naked hyperbole.
Then just enjoy the game that’s bigger than Skyrim and don’t NG+. Bethesda games always include side-quests and mechanisms that some players want and others avoid.
It was an example to explain the idea of “you liking this doesnt mean everyone is gaslighting you” not a literal comparison.
The NG+ is just one part of you being the exception to the rule. Starfield isnt “an amazing game right up until they offer you NG+ then all the sudden it sucks ass.” The story mode reset is just one more thing thats a problem with the design.
And… Being bigger than skyrim doesnt really matter when “”“bigger”“” means you pick one of 10 buildings at random to respawn in front of me, forever. Its radiant quests as world building, as if radiant quests werent already a complained about issue of monotonous content.
So to be clear, you think you can demonstrate that Starfield is the “Grown Ups 2” of video games? This conversation isn’t me arguing there’s something wrong with you for disliking Starfield, but you trying to imply that starfield is a genuinely bad game in some objectively quantifiable way.
Specifically, Starfield is bigger than Skyrim with regards to hand-crafted content, leaving procedural content out entirely. There’s more hand-crafted locations than Skyrim by square meters, and more non-Radiant quests in Starfield by a fairly large margin (apparently it’s that Starfield has as many hand-crafted quests as Skyrim+Fallout4 combined).
So no, “bigger” does not mean picking one of 10 buildings at random to respawn. Those 10 buildings at random are yet another of those “added on top of the completed game that people are now complaining about” things like NG+.
Not only did I never say starfield was the grown ups 2 of anything, I literally just clarified for you that I didnt claim that. It was an example of the concept of “just because you like something, doesnt mean its good.” I do not know how else to reword this for you.
If you cant grasp a very simple example, Im not sure how to continue talking with you about more nuanced topics without you completely misconstruing what I say.