I really hope they won’t cut the quality of the screen for the cheaper model. If the experience gets worse people will start having the same issues as the Meta Quest, where text on screens will be hard to read. If things become less fluent users will start to feel dizzy and it will feel less natural to us the device.
I was looking forward to getting one, but the $3,500 price is just way too expensive and if not many people get the device, developers won’t care about the device. And that would be really bad for external app support.
Agreed. This is the one suggestion I think the article gets wrong – Apple has established this display resolution as the minimum for an immersive experience, and I don’t think they’ll go down from here.
What I was surprised to see not considered is materials choice. I think Apple could do plastic for a non-Pro Vision device, to save on weight and cost.
I also think the non-Pro version isn’t coming until the second generation, at which point it will likely have most of the features of this Pro version while the Pro gets upgraded.
The Vision Pro has a lot of high-end components beside the screen, but I’m still afraid that the display represents a very high percentage of the cost.
The more I think about it, the trickier it gets: like the M2, it could be swapped for something cheaper, but then could it drive that monster of a display?; or all the cameras and sensors, but then wouldn’t the pass through look bad?
I guess they could do away with the fancy audio.
I don’t know if OpticID is already easy to do once you have eye tracking, otherwise they may remove it too.
I think the cheaper version will still be around $ 2000 because of the display. For me that would be cheap enough to buy one if the software is fine. Maybe they could indeed switch to an iPhone processor and require a connection to a Mac for more demanding apps. But you have a good point about AR, they will still need that 2 chip design so AR features like the hand gesture controls will work well.
If they would want to get rid of OpticID, they would have to require other Apple devices for authentication or introduce TouchID on the device. So they probably also want to keep that.
I really hope they won’t cut the quality of the screen for the cheaper model. If the experience gets worse people will start having the same issues as the Meta Quest, where text on screens will be hard to read. If things become less fluent users will start to feel dizzy and it will feel less natural to us the device.
I was looking forward to getting one, but the $3,500 price is just way too expensive and if not many people get the device, developers won’t care about the device. And that would be really bad for external app support.
Agreed. This is the one suggestion I think the article gets wrong – Apple has established this display resolution as the minimum for an immersive experience, and I don’t think they’ll go down from here.
What I was surprised to see not considered is materials choice. I think Apple could do plastic for a non-Pro Vision device, to save on weight and cost.
I also think the non-Pro version isn’t coming until the second generation, at which point it will likely have most of the features of this Pro version while the Pro gets upgraded.
The Vision Pro has a lot of high-end components beside the screen, but I’m still afraid that the display represents a very high percentage of the cost.
The more I think about it, the trickier it gets: like the M2, it could be swapped for something cheaper, but then could it drive that monster of a display?; or all the cameras and sensors, but then wouldn’t the pass through look bad?
I guess they could do away with the fancy audio. I don’t know if OpticID is already easy to do once you have eye tracking, otherwise they may remove it too.
I think the cheaper version will still be around $ 2000 because of the display. For me that would be cheap enough to buy one if the software is fine. Maybe they could indeed switch to an iPhone processor and require a connection to a Mac for more demanding apps. But you have a good point about AR, they will still need that 2 chip design so AR features like the hand gesture controls will work well.
If they would want to get rid of OpticID, they would have to require other Apple devices for authentication or introduce TouchID on the device. So they probably also want to keep that.