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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I said he more-or-less killed him, not that he actually killed him. Care was not taken to ensure he’d be revived or revivable. He was left forgotten in a pocket. The likely outcome was that he remained forgotten and didn’t get wet until he’d been dropped under some furniture, crushed like a stock cube or gone mouldy. Maybe he had dependents, like a young child who’d have died without their parent. It being theoretically possible to revive someone later doesn’t make turning them into a dehydrated cube meaningfully better than making them dead if you don’t have a strong plan with a failsafe to make sure they stop being a cube. Even with guaranteed revival, if they’re a cube for long enough that they notice the lost time, it’s just like roofying someone and holding them hostage for a while. Do not turn museum guys into dehydrated cubes.





  • It’s not realistic to demand to own games in the same way as a spoon any time soon. It is, however, pretty reasonable to demand you own games like you’d own a book. You can chop up a book and use it to make a paper maché dog, but you can’t chop up the words within to make a new derivative book (or just copy them as its to get another copy of the same book except for a single backup that you’re not allowed to transfer to someone else unless you also give them the original). The important things you can do with a book but not a game under the current system, even with Gog, are things like selling it on or giving it away when you’re done with it and lending it out like a library.

    About a hundred years ago, book publishers tried using licence agreements in books to restrict them in similar ways to how games and other software are restricted today, but courts decided that was completely unreasonable, and put a stop to it. In the US, that’s called the First Sale Doctrine, but it has other names elsewhere or didn’t even need naming. All the arguments that applied to books apply equally well to software, so consumers should demand the same rights.


  • The vfs of MO2 isn’t the thing that’s hard to port. FUSE would make it fairly straightforward and the main reason USVFS is complicated in the first place is that there’s not a way to make a fast VFS under Windows due to the higher overhead of going back and forth between kernel and user mode, so it has to resort to hooking most of the multitude of functions in the Win32 and NT filesystem APIs instead of just providing about twenty callbacks like you’d do with FUSE.

    A mod manager looks much simpler than it is as it looks like you’re just keeping track of lists of files, but mods come in the most insane packaging formats ever devised (e.g. with mad compression schemes and custom scripting languages) and mod managers need to selectively pretend to have all the bugs of every other mod manager as mods get made that rely on a particular bug in the mod manager their author used.

    MO2 has a particular extra complexity when thinking about porting it to Linux in that it uses Win32 APIs in lots of places it doesn’t really need to, and also does so in a few places where it’s genuinely much more convenient that it does. It also uses a custom build system generator generator because its CMake and dependencies are too complicated for a human to practically deal with, so it would take loads of work to even build a completely unusable binary on Linux. We have people volunteer to do the work a few times a year and read a warning I write that looks like this comment and claim to have the willpower to do it anyway, but none of them have ever submitted a single commit.



  • To go one better, there’s http://isthereanydeal.com/, which tracks prices across a bunch of vetted key retailers (i.e. companies that buy wholesale keys from publishers and sell them to users, but not grey-market or dodgy sites) so you can see where’s cheapest and get notified of discounts etc.

    Why check GreenManGaming and Steam (and potentially a bunch of their competitors, too) when you could check one site and know who’s best?

    I’ve accidentally made this read like an ad, but they’ve not paid me to say this, I just always check the site before buying games, and have either saved loads of money by doing so over the years, or have ended up buying a bunch of things I’d have ignored on the grounds they were too expensive otherwise. I don’t know in which direction, but it’s definitely changed the amount I’ve spent on games over the last ten years.


  • I’m pretty sure Reddit used to be profitable. There used to be a bar on the right-hand side that showed how far each day’s Reddit Gold purchases had gone towards covering the day’s server costs. When I first started using Reddit, it’d typically be about a third of the way full when it reset, but a few years after the at, it was filling up after about eight hours, suggesting they were covering the server costs three times over, which should have left plenty of money for staffing costs as they didn’t have many staff back then. Eventually, they got rid of the bar. Later, they did things that would have increased costs, like hiring people to make New Reddit and the Reddit App, and hosting images and videos themselves instead of leaving it to imgur, and I guess these were enough to make them no longer profitable and force them to aim for faster growth.


  • AnyOldName3@lemmy.worldtomemes@lemmy.worldEmbrace the cringe
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    1 month ago

    Being mean is willfully making people around you feel worse. Being cringe is negligently making people around you feel worse. Once you’re aware you’re cringe, if you do nothing to mitigate it, you’re being willfully negligent, which is just as bad as doing something intentionally.

    Edit: I’ve posted the same joke as a response each time I’ve seen this meme, and this is the first time it hasn’t been well-received. Just in case that’s down to people thinking I’m being mean instead of making a joke, I’ll clarify that I am in favour of letting people enjoy things.


  • I’m not arguing for anything in the post above, just pointing out that a broken (or badly repaired) insulin pump is genuinely more dangerous than having no insulin pump. That doesn’t have to count against the right to repair one, as if you’ve got the right to repair an insulin pump, and do so badly, it doesn’t mean you’re legally forced to use it afterwards, just like I’ve got the right to inject all the insulin in my fridge with an insulin pen back to back, but I’m not legally forced to do so.

    I do think the right to repair should be universal, but as I think that medical stuff should be paid for by the state, NHS-style, that would end up meaning that the NHS could repair medical devices themselves if they deemed it more economical to do so and recertify things as safe than to get the manufacturer to repair or replace them. The NHS is buying the devices, and gets the right to repair them, and that saves the taxpayer money, as even if they don’t actually end up repairing anything, it stops manufacturers price gouging for repairs and replacements, and if the manufacturer goes bust or refuses to repair something, there’re still ways to keep things working. It doesn’t mean unqualified end users can’t use their new right to repair their medical devices and risk getting it wrong, but if you’ve got an option of a free repair/replacement, most people would choose the safe and certified repair over their own bodge.


  • If you’ve got a broken insulin pump, assuming you’re in a country with a functioning healthcare system, you should have been given a spare pump with the original, and probably some insulin pens, so when one breaks, you fall back to the spare, and get given a new one to be the new spare (or could get the broken one repaired). Using the spare is completely safe.

    If you don’t have a spare, your sugars would go up over several hours, but you’d have a day or two to get to a hospital and potentially several days after that for someone to find you and get you to a hospital, so it’s not safe, but also not something you’d die from if you had any awareness that there was a problem.

    If you’ve got an incorrectly-repaired pump, you could have it fail to give you enough insulin, and end up with higher sugars, notice the higher sugars, and then switch to the spare. That’d be inconvenient, but not a big deal. However, you could also have it dump its entire cartridge into you at once, and have your sugars plummet faster than you can eat. If you don’t have someone nearby, you could be dead in a couple of hours, or much less if you were, for example, driving. That’s much more dangerous than having no insulin at all.

    Prosthetic legs don’t have a failure mode that kills you, so a bad repair can’t make them worse than not having them at all, but insulin pumps do, so a bad repair could.




  • It’s easy to get pressured into thinking it’s your responsibility. There’s also the risk that an unhappy company will make a non-copyleft clone of your project, pump resources into it until it’s what everyone uses by default, and then add proprietary extensions so no one uses the open-source version anymore, which, if you believe in the ideals of Free Software, is a bad thing.




  • Personally, I can ignore the effects of artificial sweeteners on insulin levels as they, like everything else, have no effect, and my insulin levels are only affected by when I inject it. I’m type 1 diabetic. When people make incorrect claims based on effects that aren’t reproducible or weren’t statistically significant in the first place about the safety of sweeteners, it causes direct problems for me. I’ve had bartenders mess up my blood sugar levels by lying about serving diet drinks because they think they’re dangerous. Plus, if the people who push for artificial sweeteners to be banned had their way, there are plenty of things I couldn’t ever eat or drink again.