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Cake day: June 12th, 2023

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  • Somewhat related, I wonder how much of an effect birth month can have on a child’s school performance, social development, and athletic ability.

    Where I live, a child is eligible for junior kindergarten starting in September of the year they turn four. A child born in January would therefore be around 56 months old on their first day of school. Meanwhile, a child born in December would be around 45 months instead. That is a substantial gap, and my experience with kids that age is that even a difference of a few months can see dramatic changes.

    I’m personally thinking right now of my nephew, who starts JK in a few weeks. He will turn four right before Christmas, and when he returns from holidays, some of his classmates will start turning six because he’ll be in a combined JK/SK class. I can’t imagine how difficult it might be for him to keep up with those much older classmates, a situation caused by virtue of his birthday.




  • I’ve spent some time with the first three, so I can give my opinion on those.

    The FF1 remake is very different experience than the NES original. That version had a ton of minor bugs that gave that gave it a unique balance. Every subsequent remake, including the pixel remaster, has been an attempt to fix those bugs, and add modem QoL features, and then rebalance the game to try to keep the same feel. I think the pixel remaster is a good game, and comes closer to the feel of the original than some other remakes, but it is still a distinctly different experience. I’d characterize it as a different game wearing the same clothes.

    The FF2 remaster, on the other hand, is probably the best way to experience that game. The Famicom original is notoriously unbalanced and player-hostile, but those problems are effectively bypassed by the simple inclusion of two QoL features: a map, and a one-button autobattle. It took decades, but FF2 is finally worth recommending to more than hardcore fans.

    The FF3 remaster is in an odd situation, in that this is the first time a close approximation of the Famicom original is officially available outside of Japan. The DS remake from 2006 is a significantly different game, especially in the first couple of hours. I didn’t play as much of this one as the other two, but I can’t imagine it deviates too much in the later parts of the game. I would guess, though, that the more flexible save mechanics make the notoriously difficult final three dungeons much more manageable, though maybe more prone to soft-locking.





  • Canada’s military is small enough that there is typically only one officer with the rank of General (or Admiral if they are from the navy), and their position is the Chief of Defence Staff. I think a second General is appointed if Canada gets a seat on the UN Security Council, to act as the senior military advisor for the delegation.

    There are more Lieutenant Generals (and Vice Admirals), and the CDS is appointed from their ranks when a new one is needed.

    EDIT: To clarify further, there are multiple ranks with the word “general” in them. In order of increasing seniority, they are (with equivalent navy ranks in parentheses):

    1. Brigadier General (Commodore)
    2. Major General (Rear Admiral)
    3. Lieutenant General (Vice Admiral)
    4. General (Admiral)




  • BenVimes@lemmy.catoRetroGaming@lemmy.worldBravely Default 3DS
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    3 months ago

    The story seems generic at first, but it goes places later.

    One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.


  • The hardest part of the Water Temple is that one of the keys is hidden way better than the others, and if you start opening doors in the wrong direction you will run out of keys without it. Combine that with the clunkiness of swapping to/from the Iron Boots and raising/lowering the water level, and the place quickly grew tedious and frustrating.

    The 3DS remake added an extra camera sweep and some decor highlighting the hidden passage where that key is found.