Anywhere that’s free of light pollution.
I just wanna look at the stars dammit
For anything important, use matrix instead of lemmy DMs.
Anywhere that’s free of light pollution.
I just wanna look at the stars dammit
8k hours is a lot.
That’s like PhD level, into a game I’ve never heard of before now.
Sure, It’s trust their input.
Last?
(x) doubt
It could be nice.
In the meantime, since I use lemmy in a browser, bookmarks work OK for this purpose.
I honestly can’t tell these apart between a $200k one and a $10 one. They’re all just different outputs from the same prompt
Regardless of this bug… this part is completely insane:
As I write this, its most expensive champion is listed at $256,570,000.
shitty photoshop
One could even call it a shit post
40 minutes, once, in 2015, Canada.
Usually, 2-5 minutes.
If OP somehow needs to translate between beignes and brightness_pct.
Probably something like this:
brightness: "{{state_attr('light.kitchen_sink_ceiling', 'brightness') | float(0) /255*100}}"
I think OP might just have needed the quotes around the template brackets in the yaml.
mTLS is great and it’s a shame Firefox mobile still doesn’t support it.
Oh… I think you also need double quotes around template brackets when used as the value in a service call…? Which conflicts with the quotes around the entity and attribute so just use single quotes there.
brightness_pct: "{{state_attr('light.kitchen_sink_ceiling', 'brightness')}}"
Just whipped up a partial example with my living room lights.
It is missing a trigger and an else butI focused on theactionyou had trouble with.
Using brightness instead of brightness_pct seemed simpler. (Or at least if both can usethe same attribute…)
alias: Example
description: ""
trigger: []
condition:
- condition: state
entity_id: light.living_room_floor_lamp_1
state: "on"
action:
- action: light.turn_on
metadata: {}
data_template:
brightness: "{{state_attr('light.living_room_floor_lamp_1', 'brightness')}}"
target:
entity_id: light.living_room_floor_lamp_2
mode: single
Hmmm if it’s just complaining about expecting a float, you could maybe get away with simply multiplying by 1.0
{{state_attr("light.kitchen_sink_ceiling", "brightness") * 1.0}}
I think… {{state_attr("light.kitchen_sink_ceiling", "brightness") | float}}
also works these days.
My lights return brightness=None when they’re off… and None * 1.0 probably breaks something, so this might be more consistent: {{(state_attr("light.kitchen_sink_ceiling", "brightness") or 0) | float}}
PS: I can’t say much about brightness_pct
, I normally use brightness
instead (0-255).
Oh, no, I meant it could make sense for someone to have an account on vegantheoryclub for that community… then another more generic account on another instance.
They can just wait for someone to approve the pull request like everyone one else.
Demon cores aren’t literal.
Fighting global warming with… nuclear winter.
🤔