Maybe there’s too many shelves? I’m only half joking.
Maybe there’s too many shelves? I’m only half joking.
Because your family back home will be in for it.
Well the like article has a date in 2013 at the top.
The worst thing of the root canal for me was that they had a hard time getting the numbing agent where it needed to go, so they used a lot, so half my face was numb for the rest of the day. So I looked really weird when eating/drinking/speaking/smiling.
No, but the adoption rate is likely related to how useful the language is?
I suspect there’s more people who speak Python fluently than Esperanto. So that comparison sits very wrong with me. The rest was funny :)
I’m in the same boat, but I think this hike still will make me cancel my family plan. Less time on YouTube is probably good anyway.
Testing a ton of medication for pregnant/breastfeeding women. So much medication I couldn’t take, simply because it’s not considered ethical to have the studies done, since it could affect the baby in all sorts of ways. Which we can’t clear up without the studies. So annoying.
That’s still a far cry from the heterogeneous environment called „PC“.
I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.
Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.
Wondering the same. Is there a way to get an official statement? I wanna know what reasons they put forward.
This will be really easy to google for.
/s
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
Yeah, this was my first AC in a long while. Nothing outstanding, but perfectly entertaining, and exactly what I needed to scratch that more old school AC itch.
Not sure if that’s for you, but I’ve moved my stuff to forgejo hosted on uberspace. Not your own server, but I find it hits the sweet spot between convenience and control.
Also, by the time the game has been released for 1 hour, the players have already racked up more playtime than the full QA team could reasonably achieve throughout several years of development (and for most of that time QA were playing an older version…). So, if your game has a lot of player choice, randomization, simulation, complex systems, chances are the players are seeing things that QA never did. And then the players wonder how QA could miss such an obvious bug.
The Scholomance series. I can’t count how many times I’ve listened to those books.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
I read someone else musing that they must have thought that keeping it plugged in all the time would be bad, so the made it impossible to use the mouse while plugged in. Seems plausible. I suppose it would degrade the battery? Or the cord drag would be bad?