Laboratory planner by day, toddler parent by night, enthusiastic everything-hobbyist in the thirty minutes a day I get to myself.

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Joined 1 year ago
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Cake day: July 31st, 2023

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  • In that case (as is the case with most games) the near-worst case scenario is that you are no worse off trusting Valve with the management of item data than you would be if it was in a public block chain. Why? Because those items are valueless outside the context of the commercial game they are used in. If Valve shuts down CS:GO tomorrow, owning your skins as a digital asset on a blockchain wouldn’t give you any more protection than the current status quo, because those skins are entirely dependent on the game itself to be used and viewed – it’d be akin to holding stock certificates for a company that’s already gone bankrupt and been liquidated: you have a token proving ownership of something that doesn’t exist anymore.

    Sure, there’s the edge case that if your Steam account got nukes from orbit by Gaben himself along with all its purchase and trading history you could still cash out on your skin collection, Conversely, having Valve – which, early VAC-ban wonkiness notwithstanding, has proven itself to be a generally-trustworthy operator of a digital games storefront for a couple decades now – hold the master database means that if your account got hacked and your stuff shifted off the account to others for profit, it’s much easier for Valve support to simply unwind those transactions and return your items to you. Infamously, in the case of blockchain ledgers, reversing a fraudulent transaction often requires forking the blockchain.


  • The idea has merit, in theory – but in practice, in the vast majority of cases, having a trusted regulator managing the system, who can proactively step in to block or unwind suspicious activity, turns out to be vastly preferable to the “code is law” status quo of most blockchain implementations. Not to mention most potential applications really need a mechanism for transactions to clear in seconds, rather than minutes to days, and it’d be preferable if they didn’t need to boil the oceans dry in the process of doing so.

    If I was really reaching, I could maybe imagine a valid use case for say, a hypothetical, federated open source game that needed to have a trusted way for every node to validate the creation and trading of loot and items, that could serve as a layer of protection against cheating nodes duping items, for instance. But that’s insanely niche, and for nearly every other use case a database held by a trusted entity is faster, simpler, safer, more efficient, and easier to manage.


  • There are sophisticated and nuanced critiques to be made of Western power projection, soft and hard. “Nuanced” and “sophisticated” are not words appropriate to the average hexbear or lemmygrad denizen’s take on geopolitics, and for those of us who live in the real world rather than living to argue over how many Maos can dance on the tip of the icepick that killed Trotsky, the loud and unrelenting naysaying of anything less extreme than “armed proletarian revolution now!” got to be incredibly tiresome, not to mention the constant cheerleading of brutally-repressive regimes that don’t have any values in common with actual socialists or communists just because they oppose the US and its allies.










  • I agree, this is a good use of the live service model to improve the gameplay experience. Previous entries in the Flight Simulator series did have people purchase and download static map data for selected regions, and it was a real pain in the butt – and expensive, too. Even with FS2020 there is a burgeoning market for airport and scenery packs that have more detail and verisimilitude than Asobo’s (admittedly still pretty good) approach of augmenting aerial and satellite imagery with AI can provide.

    Bottom line, though, simulator hobbyists have a much different sense of what kind of costs are reasonable for their games. If you’re already several grand deep on your sim rig, a couple hundred for more RAM or a few bucks a month for scenery updates isn’t any big deal to you.



  • TLDR: the polio vaccine used to contain weakened versions of the three strains of poliovirus. When weakened live virus vaccines are used, the people inoculated with them shed copies of those viruses, which is usually no big deal… except that one of those weakened polio strains would, very rarely, mutate back into its full-strength form and sicken unvaccinated people living around those who were being vaccinated.

    Eight years ago, the decision was made to remove the problematic strain of polio from the vaccine, because it was thought low wild infection rates meant that the risk of vaccination-derived infection had become higher than catching it from the environment. Regrettably, it seems that decision was made in error – type 2 polio outbreaks have soared since then.