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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • It’s gotten a lot better in recent years tbf in terms of those kinds of resources. Beginner recommended languages like Python are still a pain because it’s super easy for a beginner to bork how they set it up, but on the whole there’s plenty of online code sandboxes and other ways to get started.

    Your point is definitely valid though. Why on earth would we want someone who’s just showing an interest in programming to write their own compiler??? Wtf? If someone wants to get into baking you don’t send them out into the fields for 6 months to grow some wheat.

    When I was a kid I mucked around with html and css to make some GeoCities sites. I decided I wanted to learn how to code so I got a book from the library called “how to code games for beginners” or something. The thing never told you how to set up an IDE or compile the game. So I was just frustratingly typing out the code examples into notepad without a clue as to what to do. I think this was during the dialup era so it wasn’t like there was a wealth of info online.

    I ended up abandoning programming for quite a few years. It just seemed like nonsense because writing graphics libs for C in notepad does feel like nonsense to a child. I wonder what life would be like if I had some better resources at that moment in time and decided you continue pursuing it.



  • Unadjusted pay figures is an interesting one. On the one hand adjusted pay scales makes it really clear whether people are being paid the same for the same work, on the other hand unadjusted could potentially highlight areas for improvement in terms of adjustments for new mothers etc. That’s tricky though as if the father works for a different company and can’t take time off to look after a new born then the mother will likely have to. Why not release both along with the weightings?




  • I get what you’re saying but I don’t think the “manager telling someone not to quit” is correct as an analogy. We’re all here because we wanted to be a part of a different community than reddit. That to me is the fixed interest. We want to build an online space that we all enjoy being part of.

    To build that space us early adopters who have an interest in seeing it succeed unfortunately need to bear the brunt of the painful startup process. Any small online community formed by people leaving a previous space (that doesn’t have central control) will initially have a large number of assholes. The amount of “I’ve been banned from reddit X times” comments is way too high. Those people will eventually be drowned out by a larger population of nice people if the nice people stick around. Only by trying to build the space we want to see will it get built.

    It’s either that or we all ditch federated spaces and go back to reddit. Leaving the tankies and other toxic people to Lemmy.


  • Because the community on Lemmy is so much smaller it’s a lot easier for small groups of dedicated posters to dominate discussions on certain topics.

    I’ve noticed a lot of the same behaviour as you have on certain topics. Unfortunately it’s difficult because like you say engaging on those topics is frustrating because the people with an agenda have more time and energy than you to dedicate to pushing their narrative, and aren’t open to more nuanced discussion.

    There’s an interesting blog I think about regularly about online communities that I think you might find interesting: https://eev.ee/blog/2016/07/22/on-a-technicality/

    Now that article calls for banning of assholes. I don’t think that’ll work on lemmy, so instead I propose this: If you just accept that those people are going to continue to do their thing and instead engage in the more positive parts of Lemmy then overall we might be able to build a bigger community of people who add positively to Lemmy. If you or others who are being pushed away leave then the asshole : positive people ratio will only get worse.


  • I was cautiously optimistic about this episode but it was a real let down to me. Lots of plain dumb stuff.

    My main criticism is still that the scope and scale felt way too small. Reach is supposed to be one of the most heavily populated and militarised planets in the UNSC. There’s a few dozen transports getting all the people off and a few hundred marines with 1 tank. The stakes are still not clear to the audience either. The whole blasé “we’re giving up reach without a fight” thing certainly doesn’t help. It definitely doesn’t feel like the death blow to the UNSC that losing reach would be.

    Somehow, Makee has returned. Dumb. I was glad she was dead. Stupid character. Chief better get cortana back off of her.

    The lack of armour is mostly just confusing to me, how will chief leave reach to head to the ring if he doesn’t have his armour? Are all they Spartans going to be in the shirts going forward?

    The complete lack of space action is very upsetting to me. Probably due to budget concerns, but in my mind if you can’t afford do do a story justice - don’t bother!



  • I agree that limiting the amount you can have personally makes sense. 50g is just way too little I think. A very normal sized plant in a standard pot will easily produce significantly more than 50g of bud.

    There definitely needs to be a limit. Not letting people have more than a kg for example 100% makes sense. Letting people grow their own is a fantastic way to cut out the black market. But we need to make sure that people who are growing their own don’t need to fret so much about staying under a very low gram limit. If people like me are worried about accidentally letting the plant grow so it produces 51g of dried material then I’m less likely to do it myself and will acquire it another way.

    If the limit is say 200g then you could comfortably grow one plant in a normal sized pot. Harvest it. And be under the limit without stress, and not need to buy any for a whole year until you grow more the next year. No need to buy from a black market then.



  • Yeah it’s a bit concerning as I was planning on doing a balcony grow. If that leaves me exposed to a “justifiable” police raid to check if I have >= 51 grams of product then it feels much less legal than it should be. Hopefully they change that up, but with how long it took to get to this point and the lower political capital of the coalition that might be a long time coming.


  • It’s still a bit concerning that we don’t have clear guidelines on how growing and harvesting these plants will be enforced with this very low limit. If someone grows 1 plant and doesn’t smoke the harvest quickly enough they might have say 300g of harvest and they suddenly go from legal while it’s growing to illegal 2 days later. If you’re in a state where they might want to be stricter on growing this could be a real problem.

    Having limits on grams carried in public whilst not part of a cannabis club makes sense to me, but this restriction on quantities at home when you are home growing doesn’t.



  • Woo hoo! It’s a very watered down version of their original proposal, but it’s great that it’s finally happened! The reactionary arguments against it are always depressing, but progress is progress.

    I need to see about ordering some seeds to start a balcony grow. What happens if your 3 plants produce more than 50 grams though? Surely a single plant will produce more than 50g?


  • Something with enough context to write sensible test cases for a large codebase. It would be great if you could write test cases for a couple of domains, then ask it to write cases for a third domain following the same general style as the first. It would ideally have a conversation about what things to mock/stub and what things to keep.

    I personally think 5 years isn’t enough time to get to that point with something that works really well. It’s tricky enough to get a junior up to speed with doing it sensibly, but cutting down on the time it takes to build a good test suite would mean we Devs can spend a lot more time on features and improvements.


  • Yeah it’s maddening. Just a short couple of minute segment even would have helped massively. On the other hand they’d probably butcher that too.

    Here’s the “story so far” segment from halo CE which is pretty succinct. I still remember being excited reading it as a kid. You could cut a bunch of stuff out to do a “show don’t tell” approach in some episodes, but you can probably imagine how great a sequence it would be showing humans spreading out across our sector of the galaxy, then shots of humans getting stomped by the covenant, then cut to the present day.

    The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth’s unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity’s colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC’s armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.

    Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.

    This was humankind’s first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.

    After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors—even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.

    On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war.

    Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth’s doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.


  • After turning off season 1 in disgust when it aired I thought I’d give season 2 a go. I watched season 1 to catch up and the disgust returned.

    Season 2 is markedly improved over season 1, and feels a bit like a reset, but it does still have that taint attached to it. As I was watching S2E1 I realised there’s not really anything from season 1 worth preserving, you could just start the show off here in S2 and not much would be missed.

    The show still hasn’t effectively communicated the universe it’s set in at all. There’s no info on the scale of the human or covenant empires. There’s no info on how long the war has been fought or how big a disadvantage the humans are in. There’s almost no info on the navy, and any halo fans know that the war was being lost in space, not on the ground. At this point in the timeline tens of billions are dead. Hope should be lost, except for the myth of the Spartans. Everyone’s just carrying on as if the war isn’t a big deal or existential threat.

    Halo is also meant to be a military sci-fi/space opera. But the show still spends way too long on boring interpersonal drama and people whining and feeling sorry for themselves. I’m pissed about the treatment of the marines too. The marines are supposed to be the “heart” of halo, these plucky underdogs standing and fighting against the genocidal aliens but they are always portrayed as unsympathetic jackbooted thugs. Crying about how cruel it was that the Spartans were kidnapped as kids is one of the worst things 343 have done to halo and it’s even more egregious in this show.

    Ultimately they’ve created a bit of a mess. Theres a load of really weird messaging about how humanity aren’t worth saving, how terrorists and pirates are innocent “freedom fighters”, where our heroes are new to having emotions and cry about everything, and where the soldiers supposedly defending humanity are evil fascist stormtroopers.

    The biggest flaw though is they’ve created a world with unclear stakes and unclear objectives. I’m watching an interpersonal drama with a few CGI sequences, rather than a military sci fi space opera.



  • HDR support is supposedly fixed on kde and should be getting fixed in most other distros soon supposedly.

    Unity worked for me on pop os after some fiddling and installing of dependencies, but it didn’t fully work. There was a bunch of tools (like animation keyframes) which just didn’t display correctly for me though. Checking out the source code of one the util did a check to see whether it was running on windows or Mac, then exited if it wasn’t either of those. Would be good to run it via proton if possible so we get full support without the Devs needing to write tons of code to support a small percentage of users. That experience is pretty common when running Linux as your main, but the other benefits make up for it.