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Joined 14 days ago
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Cake day: November 20th, 2024

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  • I have a similar issue… I have done slightly more than nothing, I really struggle trying to think of small projects that actually work for me.

    The few things I’ve done I stop at a certain point because I have no motivation for the actual content* or there are platform* issues. One thing I made was maybe usable but was likely too much** of a time sink for me.

    Though I keep trying other things hoping enough pieces fit that I can think of something.

    EDIT: I don’t know if it is any help but what I’ve mentioned were text formats+loaders.

    spoiler

    *=An adventure book (…if you go right, turn to page 100) reader (via declarative GTK framework). Using text files per page, allows linking to other pages (4 option IIRC, custom button name+description). Text was too small on buttons (no dynamic scaling), especially as I wanted to maybe use unicode 🔍

    **= Polygon reader for Raylib (via bindings). Using text files, some data lines at top then an ASCII grid with manually-ordered points (1-9, A-F etc, mostly blank space for simple shapes) to create a seq[Vector2]. Unsure on usage (what users would use+understand more) of polygons that need different vertex order, trianglestrips vs trianglefan. For usability, I was thinking of making an editor for it.

    I’m using Godot now and leaning more toward 3D (because vertex colors) and all I can really think of is maybe something like archery. Maybe a wizard boomer shooter, if that wasn’t such a high goal.


  • It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.

    Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).

    EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.





  • Nintendo.

    Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.

    And no this isn’t about Japanese law, they choose to be this way.

    For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo


  • I check a lot of those boxes but have never had many points on most websites. The difference I think is that I don’t often make posts/threads (comments alone usually don’t get as many views/points, posts may get thousands of points).

    Those with the most points often make posts multiple times an hour (often a dozen posts in a day) particularly if they become “known” for some theme/gimmick (which may add to ego). Also at that point they likely have parasocial users backing up their ego and buffoonery.

    I don’t know if any of those “no life” people are behind this or not. I suspect people posting like this, especially when it is blog-like (their job, some other interaction) are likely normal outgoing people who just have their phone with them to post whenever they have a spare moment. It may even be a similar archetype to “influencer” (one unlikely to show their face) especially if they are saving many things ahead of time to post later. That, and the inevitable monetization even if it’s just gifts/favors from strangers.










  • Yeah, I am at the point a med-sci student could convince me to let them attempt to preserve my brain.

    My life now is such that life in a VR* network ran by non-profit scientists in the future would be an improvement. Though I would like to have options for existence, so long as homeostasis is not an issue (ideally organic and symbiotic systems rather than fully tech). Toasters should get to enjoy nature once-in-a-while, too.

    *= Which maybe you could say is Virtual Retirement


  • The problem I have is that preventing euthanasia does not mean there will be a significant effort to reduce the desire for it in the first place. If anything, I would say there are also perverse incentives (particularly in the US) for not allowing people to have that choice (also leaving isn’t really viable for many suffering either). Ideally using those choices would push a government for some changes… although I know it probably would not fix malice, greed, or incompetence etc.

    Personally I would take a chance to test (physical, cheap) brain preservation if it were an option (esp. if I could set some revival conditions/scenarios). I know there would be no guarantee, though it is the tiniest step up from non-existence and I do think it should make some difference in the tone.