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Cake day: June 12th, 2023

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  • I’m a bit skeptical that a borrow checker in C++ can be as powerful as in rust, since C++ doesn’t have lifetime annotations. Without lifetime annotations, you have to do a whole program analysis to get the equivalent checks which isn’t even possible if you’re e.g. loading dynamic libraries, and prohibitively slow otherwise. Without that you can only really do local analysis which is of course good but not that powerful.

    Lifetime annotations in the type system is the right call, since it allows library authors to impose invariants related to ownership on their consumers. I doubt C++ will add it to their typesystem though.



  • To add on this, this doesn’t necessarily mean that there are fewer programing jobs in total. If people work 10% more efficently, that means that the cost of labor is only 91% of what it was before meaning that people might be able to afford to finance more programing projects. One thing that does matter is for example things like entry level jobs disappearing or the nature of the work changing. Doing less boring gruntwork can make the job more fun, but otoh digitization sometimes results in the worker having less agency in what they do since they have to fit everything into a possibly inflexible digital system.




  • Curious to hear what in Rust could be more easily solved with OOP! I think one reason for rust not using OOP is because they want to minimize dynamic dispatch and keep it explicit where it happens, because it’s a language that gives you very fine grained control of resource usage, kinda similar to how you have to be explicit about copying for most types. Most trait calls are static dispatch unless you have a Box::<dyn SomeTrait>




  • There are a couple of reasons that might not work:

    • Maybe we’ll asymptotically approach a point that is lower than human-level cognitive capabilities
    • Gradual improvements are susceptible to getting stuck in a local maxima. This is a problem in evolution as well. A lot of animals could in theory evolve, say, human level intelligence in principle, but to reach that point they’d have to go through a bunch of intermediate steps that lead to worse fitness. Gradual scientific improvements are a bit like evolution in this way.
    • We also lose knowledge over time. Something as dramatic as a nuclear war would significantly set back the progress in developing AGI, but something less dramatic might also lead to us forgetting things that we’ve already learned.

    To be clear, most of the arguments I’m making aren’t really about AGI specifically but about humanities capability to develop arbitrary in principle feasible technologies in general.



  • A breakthrough in quantum computing wouldn’t necessarily help. QC isn’t faster than classical computing in the general case, it just happens to be for a few specific algorithms (e.g. factoring numbers). It’s not impossible that a QC breakthrough might speed up training AI models (although to my knowledge we don’t have any reason to believe that it would) and maybe that’s what you’re referring to, but there’s a widespread misconception that Quantum computers are essentially non-deterministic turing machines that “evaluate all possible states at the same time” which isn’t the case.


  • What do you mean by its predecessor? C++? I think rust has a bunch of advantages. For one, designing a new language today gives you the benefit of hindsight meaning that they have a more cohesive set of features and a nicer standard library compared to C++ that has some bloat and cruft as a natural result of it evolving over several decades. It’s also much easier to reason about undefined behavior in rust thanks to unsafe. Algebraic data types are really nice and traits are better than classes.

    The borrow checker isn’t just useful for low level programming. One of the other main selling points is “fearless concurrency” or essentially the fact that the borrow checker can help you reason about thread safe vs non thread safe data.







  • If you’re hobby programming then do whatever you want obviously but if you’re part of some sort of larger project that’s trying to decide between Rust and C++ then subjective aesthetic arguments probably aren’t going to be considered as heavily as technical ones (and rightfully so), which in Rusts case could be that certain classes of bugs are impossible. That’s not to say that it’s not possible to make a technical case for C++ over rust but syntax preferences probably aren’t going to play a large role in how widely used either languages are, which is good.