• Drbreen@sh.itjust.works
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    10 months ago

    Yeah same here. Around the 40 hour mark. I found I moved onto something else. People spending time and resources on building big and different ship designs and building a base seemed pointless to me given the gameplay loop.

    • sleep_deprived@lemmy.world
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      10 months ago

      I was even kind of interested, but then I got further in the main quest and figured out what the ending is…

      Then I felt like there was no point to anything I did.

      • starman2112@sh.itjust.works
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        9 months ago

        It’s annoying because a lot of people say it’s no different to starting a new save file in any other game, but no other game encourages you to spend tens of hours on tedious pointing and clicking just to throw it away. Fallout 4’s outpost system wasn’t designed with the intention of deleting your settlements at any point in the story.

        • abraxas@sh.itjust.works
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          9 months ago

          but no other game encourages you to spend tens of hours on tedious pointing and clicking just to throw it away

          I don’t really understand the NG+ complaints. The game warns several times in several ways you before you do it, and it is absolutely not necessary to enjoy the game. And people who know the reasons you’d want to NG+ because they read spoilers? They ALSO know that they’re going to lose the previous playthrough well before they’ve gotten too deep into outpost design.

          The most common Bethesda play pattern is to reach a point your’e so powerful you’re “just done”, so you go beat the game. You take a break, and come back to NG. The number of people who maintain all the FO4 settlements for hundreds of hours are quite rare. NG+ exists to give people of that most common play pattern the option to start over again and extra content they’ll enjoy.

          Starfield is technically bigger than Skyrim before accounting for NG+. So why punish them for a new feature that rewards what most gamers want to do?

          I feel like this is a “this is why we can’t have nice things” scenario. I have been wanting a fun NG+ mechanism in a Bethesda game for 15-20 years. I hate saying goodbye to my character, but I love rising through the ranks and completing major story quests in different ways.

          • wildginger@lemmy.myserv.one
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            9 months ago

            Are you a bethesda dev? Because its like you only understand what the maybe potential intent was of the design, while being completely blind to the massive pile of neon feedback saying that the design failed to achieve the intent.

            • abraxas@sh.itjust.works
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              9 months ago

              Are you a bethesda dev?

              No. I like owning a home so I opted against gamedev :)

              completely blind to the massive pile of neon feedback saying that the design failed to achieve the intent

              I mean, it’s largely a success to me playing the game. Am I not allowed to enjoy it or struggle to understand why “Game A” might be strictly worse than “Game A plus feature B that many players really wanted”?

              • wildginger@lemmy.myserv.one
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                9 months ago

                When people watch the movie Grown Ups 2, there is a chance they might enjoy it despite it being a well recorded shit waste of time film.

                That doesnt mean the entire world lied to hide a secret gemstone. It means that by chance you like an over all bad movie. No one said you arent allowed to enjoy shit films, but your single enjoyment doesnt make the film not shit.

                Same thing here. The NG+ gambit failed, it does not do what the devs wanted. That it happens to work for you is great, for you, but doesnt change its grander failure.

                • abraxas@sh.itjust.works
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                  9 months ago

                  When people watch the movie Grown Ups 2,

                  Yeah, I really don’t think there’s any substantive way that Starfield compares to “Grown Ups 2”. That’s naked hyperbole.

                  The NG+ gambit failed, it does not do what the devs wanted

                  Then just enjoy the game that’s bigger than Skyrim and don’t NG+. Bethesda games always include side-quests and mechanisms that some players want and others avoid.

                  • wildginger@lemmy.myserv.one
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                    9 months ago

                    It was an example to explain the idea of “you liking this doesnt mean everyone is gaslighting you” not a literal comparison.

                    The NG+ is just one part of you being the exception to the rule. Starfield isnt “an amazing game right up until they offer you NG+ then all the sudden it sucks ass.” The story mode reset is just one more thing thats a problem with the design.

                    And… Being bigger than skyrim doesnt really matter when “”“bigger”“” means you pick one of 10 buildings at random to respawn in front of me, forever. Its radiant quests as world building, as if radiant quests werent already a complained about issue of monotonous content.