If it want a really good 4X game
Is this for real?
If it want a really good 4X game
Is this for real?
There’s no reason that guilt would be absent from helpinghelp a specific person in need (like your struggling mother example). Plenty of people feel guilty taking handouts and will outright refuse help when they might need it.
As for the drive thru thing, I think you might be talking about something different than what I’ve seen/done, which is just paying for your own meal and the people behind you. There isn’t any expectation for them to continue some chain, and in many ways it’s a bit of an empty gesture (they are just taking that first person’s goodwill and passing it to the next in line).
My interpretation of paying it forward is the premise of receiving something when you’re in need, then, when you’re able, to give something back. Not to the one who helped you, as that would be repaying a debt.
not a typo
puplic
This amuses me
water that is wet
Oh geez, better be careful making controversial statements like that.
If that’s a joke, I don’t get it.
If that’s real, I don’t know why.
Help?
When you talk about a sample, what does that actually mean? Like I recognize that the frequency of oscillations will tell me the pitch of something, but how does that actually translate to a chunk of data that is useful?
You mention a sample being stored as a number, which makes sense, but how is that number utilized? Again assuming uncompressed, if my sample “value” comes up as 420, does that include all of the necessary components of that sound bite in a 1/44100th of a second? How would a sample at value 421 compare? Is this like a RGB type situation where you’d have multiple values corresponding to different attributes of the sample (amplitude, frequencies, and I’m sure other things)? Is a single sample actually intelligible in isolation?
Can always go bigger?
This seems to be the limit. One more very and it 404s
In the same way that watching porn on public transit is a social no-no
I guess it’s more asking what the alternatives could be. I don’t have the answer, and truthfully don’t have much of an idea what is out there to solve that problem.
Is there a system that can get information to someone, maintaining anonymity for the sender the whole way through? Like having an open drop box where you’d be able to put whatever documents you want into it.
So I recognize that having the files securely encrypted is a valuable thing, and that having privacy for sharing is also important. But how do you actually share this without creating a vulnerable point?
Say I wanted to leak some file as a whistleblower, I’d still need to get the link/password/etc shared to whomever I’m leaking to, right? Sorta defeats the purpose when you need some other source of contact, right?
Manufacturing
The takeaway I think they were trying to give was that the same experiments done on a more modern OS does not have these same “instant” infections (they reference having windows 7 under the same conditions without any issue)
My response to your question, is another question:
what?
In my opinion, open world doesn’t mean being able to complete any objective in an arbitrary order.
Progressive growth is one of the most rewarding things in an RPG for me. That means that I have to rethink my path forward until I gain the strength to overcome an obstacle. And that also means that some of my once difficult foes can be a showcase for my experience.
Areas aren’t blocked, they’re turned into goals for me to overcome. Yes, I should have a choice in how I explore the world, but having limits gives you something to break through.
This is my running complaint with most Bethesda RPGs. Just about everything scales by player level, which can put you in situations where enemies are downright impossible to kill if you’re too spec’d into non-combats.
While in principle, I don’t disagree. If you’re impaired, you shouldn’t drive. I lost a parent after they were hit by a drunk driver.
However, there are monstrously different amounts of impairment. You have reaction times and motor skills, decision making and judgement, awareness and attention.
Implying any type of impairment to be an unequivocal “no” to driving is short sighted, in my opinion. It’s the easy argument to point at any mind-altering substance: caffeine, tobacco, or antidepressants could be classified an impaired driver.
It’s also worth pointing out that even different emotions could dramatically alter driving performance. Not that we would ever think about restrictions on crying while driving.